The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Maschin-i-Bozorg

Maschin-i-Bozorg
Maschin-i-Bozorg
CR 8
Large Construct, Unaligned
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
94 (9d10 + 45)
Speed
20 ft.
str
18
+4
dex
16
+3
con
20
+5
int
2
-4
wis
10
+0
cha
1
-5

Traits

Overheat.When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a 16 Constitution saving throw, taking 7 (2d6) fire damage on a failed save or half as much damage on a successful one.

Actions

Multiattack.The maschin-i-bozorg makes two Poison Jab attacks.
Poison Jab.mw,rw 6 to hit, reach 5 ft. or range 30/120 ft., one target. ({@damage 4d4 + 3) piercing damage, and the target must succeed on a 16 Constitution saving throw or have the poisoned condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Steam Jet 5.The maschin-i-bozorg emits scalding steam in a 30-foot cone. Each creature in that area must make a 16 Constitution saving throw, taking 28 (8d6) fire damage on a failed save or half as much damage on a successful one.

Maschin-i-Bozorg

The kagu-svirfneblin's most prized invention is the maschin-i-bozorg: a dome-shaped, steam-powered battle construct propelled by a multitude of wheels along its flat underside. Maschin-i-bozorgs typically act as guardians and sentries, tirelessly patrolling the sites they're assigned to protect. Each machine obeys the commands of its creator.

A machin-i-bozorg can roll over its enemies to crush them with its immense weight. It can also fire poison darts with deadly precision, jab creatures with similar darts attached to extendable arms that retract inside its body, and spray jets of scalding steam to fend off intruders.