Multiattack.The adept makes three unarmed strikes or three dart attacks.
Unarmed Strike.mw 5 to hit, reach 5 ft., one target. ({@damage 1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects: The target must succeed on a 13 Strength saving throw or drop one item it is holding (adept's choice). The target must succeed on a 13 Dexterity saving throw or be knocked prone. The target must succeed on a 13 Constitution saving throw or be stunned until the end of the adept's next turn.
Dart.rw 5 to hit, range 20/60 ft., one target. ({@damage 1d4 + 3) piercing damage.
Reactions.Reactions the creature can take:
Deflect Missile.In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.