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monster

Markos Delphi

Markos Delphi
Markos Delphi
CR 3
Medium Humanoid (human, warlock), Chaotic Neutral
Reveal Stat Block
Armor Class
12
Hit Points
44 (8d8 + 8)
Speed
30 ft.
str
8
-1
dex
15
+2
con
12
+1
int
17
+3
wis
13
+1
cha
16
+3

Actions

Multiattack.Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Ceremonial Blade.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a 13 Constitution saving throw or become poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Psychic Orb.rs 5 to hit, range 60 ft., one creature. ({@damage 2d6 + 3) psychic damage.

Markos Delphi

Markos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to understand the secrets of the planes of existence. Raised in a family of scholars and academics, Markos wished to make a breakthrough discovery that would propel himself and his family to new heights.

This quest for understanding became Markos's obsession. He sequestered himself and his fellow researchers in the remote Delphi Mansion. Markos used astrology-based magic to attempt to contact other planes, and something finally answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the Material Plane. Markos assumed Krokulmar's intentions were benign.