The Aethervale

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monster

Magewright

Magewright
Magewright
CR 0
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
11
Hit Points
9 (2d8)
Speed
30 ft.
str
11
+0
dex
13
+1
con
10
+0
int
14
+2
wis
14
+2
cha
12
+1

Actions

Dagger.mw,rw 3 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 1) piercing damage.

Magewright

In Khorvaire, magic is part of everyday life. A chef might use prestidigitation to heat and season food, while a blacksmith uses mending to perform minor repairs and guidance to help inspire their work. Those who work minor magic into their labors are called magewrights.

Far more limited in magical power than a typical spellcaster, a magewright is dedicated to learning a handful of spells, and magewrights cast their non-cantrip spells as rituals—even spells that can't normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards.

Creating a Magewright

The magewright stat block provides the baseline statistics for a magewright. You then add to that baseline by choosing a specialty from the Magewright Specialties table, or roll for one. The specialty determines additional spells the magewright knows, including ones that can be cast only as rituals. The specialty also gives the magewright more proficiencies.