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monster

Loup Garou

Loup Garou
Loup Garou
CR 13
Medium Monstrosity (shapechanger), Unaligned
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
170 (20d8 + 80)
Speed
[object Object] ft.
str
18
+4
dex
18
+4
con
18
+4
int
14
+2
wis
16
+3
cha
16
+3

Traits

Blood Frenzy.The loup garou has advantage on attack rolls against a creature that doesn't have all its hit points.
Legendary Resistance (2/Day).When the loup garou fails a saving throw, it can choose to succeed instead.
Regeneration.The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a silver weapon, this trait doesn't function at the start of the loup garou's next turn. The loup garou dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.The loup garou makes two attacks: two with its Longsword (humanoid form) or one with its Bite and one with its Claws (dire wolf or hybrid form).
Bite (Dire Wolf or Hybrid Form Only).mw 9 to hit, reach 5 ft., one target. ({@damage 2d8 + 4) piercing damage plus 14 (4d6) necrotic damage. If the target is a Humanoid, it must succeed on a 17 Constitution saving throw or be cursed with loup garou lycanthropy.
Claws (Dire Wolf or Hybrid Form Only).mw 9 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) slashing damage. If the target is a creature, it must succeed on a 17 Strength saving throw or be knocked prone.
Longsword (Humanoid Form Only).mw 9 to hit, reach 5 ft., one target. ({@damage 2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Legendary Actions.The creature can take 3 legendary actions...
Swipe.The loup garou makes one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only).
Mauling Pounce (Costs 2 Actions).The loup garou moves up to its speed without provoking opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against each creature it moves past.
Bite (Costs 3 Actions).The loup garou changes into hybrid or dire wolf form and then makes one Bite attack.

Loup Garou

Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou aggressively spread the plague of lycanthropy. Only through the death of a loup garou might those afflicted by it escape their curse.

Loup Garou Lycanthropy

A Humanoid who succumbs to a loup garou's lycanthropy becomes a werewolf. This form of lycanthropy can't be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.

Once a loup garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a 17 Constitution saving throw. On a success, the curse is broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1 month.