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monster

Lords' Alliance Spy

Lords' Alliance Spy
Lords' Alliance Spy
CR 1
Medium Humanoid (human), Neutral
Reveal Stat Block
Armor Class
13 ({@item leather armor|phb})
Hit Points
27 (6d8)
Speed
30 ft.
str
10
+0
dex
15
+2
con
10
+0
int
12
+1
wis
14
+2
cha
16
+3

Traits

Cunning Action.On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn).The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack.The spy makes two melee attacks.
Shortsword.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) piercing damage.
Hand Crossbow.rw 4 to hit, range 30/120 ft., one target. ({@damage 1d6 + 2) piercing damage.

Lords' Alliance Spy

An unseen operative gathering intelligence for the stability of the realm. They move through high society and criminal underworlds with equal ease.