The Aethervale

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monster

Lizardfolk Render

Lizardfolk Render
Lizardfolk Render
CR 3
Large Humanoid (lizardfolk), Neutral
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
30 ft., swim 30 ft.
str
16
+3
dex
10
+0
con
14
+2
int
7
-2
wis
12
+1
cha
7
-2

Traits

Blood Frenzy.The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Hold Breath.The render can hold its breath for 15 minutes.

Actions

Multiattack.The render makes two attacks: one with its claws and one with its bite.
Claws.mw 5 to hit, reach 10 ft., one target. ({@damage 2d8 + 3) slashing damage.
Bite.mw 5 to hit, reach 5 ft., one target. ({@damage 1d10 + 3) piercing damage.
Rend the Field 5.The render makes a claw attack against each creature of its choice within 10 feet of it. A creature hit by this attack must succeed on a 13 Strength saving throw or be knocked prone.

Lizardfolk Render

Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a dayslong ritual performed by a shaman. As seen in Danger at Dunwater, the render's claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious.