Lizard King

Lizard King
CR 4Medium Humanoid (lizardfolk), Chaotic Evil
Reveal Stat Block
Armor Class
15 (natural armor)Hit Points
78 (12d8 + 24)Speed
30 ft., swim 30 ft.str
17
+3
dex
12
+1
con
15
+2
int
11
+0
wis
11
+0
cha
15
+2
Traits
Hold Breath.The lizardfolk can hold its breath for 15 minutes.
Skewer.Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.
Actions
Multiattack.The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.
Bite.mw 5 to hit, reach 5 ft., one target. ({@damage 1d6 + 3) piercing damage.
Claws.mw 5 to hit, reach 5 ft., one target. ({@damage 1d4 + 3) slashing damage.
Trident.mw,rw 5 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.