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monster

Living Bigby's Hand

Living Bigby's Hand
Living Bigby's Hand
CR 4
Large Construct, Unaligned
Reveal Stat Block
Armor Class
20 (natural armor)
Hit Points
52 (5d10 + 25)
Speed
fly 60 ft. (hover)
str
26
+8
dex
10
+0
con
20
+5
int
1
-5
wis
10
+0
cha
1
-5

Traits

Magic Resistance.The living spell has advantage on saving throws against spells and other magical effects.
Unusual Nature.The living spell doesn't require air, food, drink, or sleep.

Actions

Force Fist.ms 10 to hit, reach 5 ft., one target. ({@damage 4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.
Grasping Hand.The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a 15 Dexterity saving throw or be grappled (escape 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.

Living Bigby's Hand

A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.

Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.