Lightning Golem

Lightning Golem
CR 5Medium Construct, Neutral
Reveal Stat Block
Armor Class
9Hit Points
93 (11d8 + 44)Speed
30 ft.str
19
+4
dex
9
-1
con
18
+4
int
6
-2
wis
10
+0
cha
5
-3
Traits
Berserk.Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Immutable Form.The golem is immune to any spell or effect that would alter its form.
Lightning Absorption.Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance.The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons.The golem's weapon attacks are magical.
Actions
Multiattack.The golem makes two slam attacks.
Slam.mw 7 to hit, reach 5 ft., one target. ({@damage 2d8 + 4) lightning damage.
Lightning Golem
Lightning golems resemble humans made of crackling lightning. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.