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monster

Lazav

Lazav
Lazav
CR 17
Medium Monstrosity (shapechanger), Neutral Evil
Reveal Stat Block
Armor Class
18 (natural armor)
Hit Points
204 (24d8 + 96)
Speed
40 ft.
str
16
+3
dex
24
+7
con
18
+4
int
22
+6
wis
20
+5
cha
22
+6

Traits

Elusive.No attack roll has advantage against Lazav unless he is incapacitated.
Legendary Resistance (3/Day).If Lazav fails a saving throw, he can choose to succeed instead.
Shapechanger Savant.Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed.
Psychic Defenses.Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it.

Actions

Multiattack.Lazav makes three shortsword attacks.
Shortsword.mw 13 to hit, reach 5 ft., one target. ({@damage 1d6 + 7) piercing damage plus 10 (3d6) psychic damage, and the target has disadvantage on the next attack roll it makes before Lazav's next turn.
Legendary Actions.The creature can take 3 legendary actions...
Attack.Lazav makes a weapon attack.
Cast a Spell (Costs 2 Actions).Lazav casts one of his innate spells.
Shifting Nightmare (Costs 3 Actions).Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a 21 Dexterity saving throw or take 18 (4d8) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.

Lazav

Lazav is uniquely qualified to be the Dimir guildmaster: he is a shapechanger whose mysterious genius is informed by agents from the entire Dimir network. He takes on a tremendous variety of guises as his needs and plans require. He might step out into the Ravnican streets as an elderly widow to eavesdrop at the bazaar, become a vedalken hussar of the Azorius Senate to sidestep a checkpoint, or transform into a Tin Street merchant to deceive a passing noble. His true form might be that of a doppelganger or some other creature; no one has ever seen it.