The Aethervale

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monster

Krull

Krull
Krull
CR 6
Medium Humanoid (tortle), Lawful Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
117 (18d8 + 36)
Speed
30 ft.
str
20
+5
dex
14
+2
con
15
+2
int
12
+1
wis
20
+5
cha
12
+1

Traits

Hold Breath.Krull can hold his breath for 1 hour.
Inescapable Destruction.Necrotic damage dealt by Krull's spells ignores resistance to necrotic damage.

Actions

Claws.mw 8 to hit, reach 5 ft., one target. ({@damage 1d4 + 5) piercing damage.
+1 Maul.mw 9 to hit, reach 5 ft., one target. ({@damage 2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.
Shell Defense.Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is prone, his speed is 0 and can't increase, he has disadvantage on Dexterity saving throws, he can't take reactions, and the only action he can take is to emerge from his shell.