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monster

Kobold Tinkerer

Kobold Tinkerer
Kobold Tinkerer
CR 1/4
Small Humanoid, Any Alignment
Reveal Stat Block
Armor Class
12
Hit Points
10 (3d6)
Speed
30 ft., fly 10 ft.
str
7
-2
dex
14
+2
con
10
+0
int
15
+2
wis
7
-2
cha
9
-1

Traits

Inquiring Mind (1/Day).The kobold can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.
Pack Tactics.The kobold has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity.While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger.mw,rw 4 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 2) piercing damage.
Alchemical Flame.The kobold unleashes fire in a 15-foot cone. Each creature in that area must make a 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one.

Kobold Tinkerer

Kobolds are reptilian Humanoids that often revere dragons. Physically weak, they find strength in numbers.

A few kobolds are born with leathery wings and can fly, which is often seen as a gift from dragon gods.