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monster

Kender Skirmisher

Kender Skirmisher
Kender Skirmisher
CR 1/4
Small Humanoid, Any Alignment
Reveal Stat Block
Armor Class
14 ({@item leather armor|PHB})
Hit Points
14 (4d6)
Speed
30 ft.
str
8
-1
dex
16
+3
con
10
+0
int
12
+1
wis
8
-1
cha
14
+2

Actions

Hoopak.mw,rw 5 to hit, reach 5 ft. or range 40/160 ft., one target. ({@damage 1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.
Taunt.The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Kender Skirmisher

Kender skirmishers are fearless fighters who use stealth and wiliness to defend their friends and homes. They excel at disrupting their enemies by sabotaging crucial equipment or by taunting opponents into making rash decisions. They wield the signature kender weapon: the hoopak, a combination spear and sling staff.

Kender Taunts

Roll on or choose an entry from the Kender Taunts table to determine how a kender skirmisher infuriates an opponent in battle.