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monster

Kelubar Demodand

Kelubar Demodand
Kelubar Demodand
CR 13
Medium Fiend, Neutral Evil
Reveal Stat Block
Armor Class
18 (natural armor)
Hit Points
187 (22d8 + 88)
Speed
30 ft., fly 60 ft.
str
22
+6
dex
13
+1
con
18
+4
int
14
+2
wis
15
+2
cha
18
+4

Traits

Acidic Secretions.A creature that touches the kelubar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) acid damage.
Boundless Movement.The kelubar ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Magic Resistance.The kelubar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The kelubar makes two Bite attacks.
Bite.mw 11 to hit, reach 5 ft., one target. ({@damage 1d10 + 6) piercing damage plus 18 (4d8) acid damage.
Spit Acid.The kelubar spits acid in a line 60 feet long and 5 feet wide. Each creature in that area must make a 17 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.
Summon Demodand (1/Day).The kelubar has a 40 percent chance of summoning its choice of 1d2 farastu demodands or 1 kelubar demodand. A summoned demodand appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can't summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until the kelubar dismisses it as an action.

Kelubar Demodand

Kelubars, sometimes called slimy demodands, are the bureaucrats of Carceri, existing as intermediaries between farastus and shators. They are squat, and their skin drips with a foul-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their farastu minions—rather than fight directly.

Demodands

Demodands, also called gehreleths, are Fiends from the Tarterian Depths of Carceri. Cast into the prison plane long ago for forgotten transgressions, these bitter, wicked creatures have appointed themselves the jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other creatures trapped there.

Demodands that manage to leave Carceri know they're doomed to return; a demodand that dies outside Carceri re-forms there in a torturous process that takes 2d20 days. Even those who survive on other planes find themselves eventually dragged back, pulled by some planar tether.