The Aethervale

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monster

Kalka-Kylla

Kalka-Kylla
Kalka-Kylla
CR 3
Large Monstrosity, Neutral
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
85 (10d10 + 30)
Speed
30 ft., swim 30 ft.
str
17
+3
dex
12
+1
con
16
+3
int
15
+2
wis
16
+3
cha
12
+1

Traits

Amphibious.Kalka-Kylla can breathe air and water.
False Appearance.While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
Shell.Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions

Multiattack.Kalka-Kylla makes two claw attacks.
Claw.mw 5 to hit, reach 5 ft., one target. ({@damage 2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.

Kalka-Kylla

An eccentric and ancient creature deeply attuned to the natural world. It guards forgotten lore and speaks in riddles of stone and root.