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Kakkuu Spyder-Fiend

Kakkuu Spyder-Fiend
Kakkuu Spyder-Fiend
CR 5
Medium Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
91 (14d8 + 28)
Speed
30 ft., climb 30 ft.
str
17
+3
dex
15
+2
con
14
+2
int
6
-2
wis
10
+0
cha
10
+0

Traits

Magic Resistance.The kakkuu has advantage on saving throws against spells and other magical effects.
Spider Climb.The kakkuu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense.When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker.The kakkuu ignores movement restrictions caused by webbing.

Actions

Multiattack.The kakkuu makes a Web Snare attack, uses Reel, and makes a Bite attack.
Bite.mw 6 to hit, reach 5 ft., one target. ({@damage 2d10 + 3) piercing damage plus 10 (3d6) poison damage.
Reel.The kakkuu pulls each creature within 60 feet of itself that is grappled by its Web Snare up to 30 feet straight toward itself.
Web Snare.rw 6 to hit, reach 30/60 ft., one Large or smaller creature. target has the {@condition grappled condition (escape 13). While grappled, the target also has the restrained condition. A web snare grappling a creature can be attacked and destroyed (AC 10; 10 hit points; immunity to bludgeoning, poison, and psychic damage).

Kakkuu Spyder-Fiend

Resembling enormous spiders, kakkuus are the most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk in ambush and use their webs to snare prey.

Spyder-Fiends

Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.

Spyder-fiends are organized into a hierarchy based on might and cunning, with higher-ranked spyder-fiends dominating lower ranks. Spyder-fiends of equivalent rank scheme against each other for advancement and eagerly turn against one another if treachery can improve their position.

Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska's imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos.