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monster

Intellect Snare

Intellect Snare
Intellect Snare
CR 8
Small Aberration, Neutral Evil
Reveal Stat Block
Armor Class
14
Hit Points
99 (18d6 + 36)
Speed
fly 45 ft. (hover)
str
13
+1
dex
18
+4
con
15
+2
int
23
+6
wis
17
+3
cha
11
+0

Traits

Cacophony of Minds.Any creature that starts its turn within 30 feet of the intellect snare must succeed on a 17 Wisdom saving throw or have the incapacitated condition for 1 minute. An incapacitated creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. A creature that succeeds on the saving throw is immune to this intellect snare's Cacophony of Minds for 24 hours.
Magic Resistance.The intellect snare has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The intellect snare makes two Tentacle attacks.
Tentacle.mw 9 to hit, reach 15 ft., one target. ({@damage 1d8 + 6) force damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape 17).

Intellect Snare

When the strange horrors of the Far Realm rip at the minds of individuals, some of those wayward shreds of thought conglomerate to form an intellect snare. An intellect snare appears as a writhing ball of tentacles, echoing with the cacophonous sounds of every thought the snare has consumed.

Intellect snares are scavengers, often found scouring the aftermath of a mind flayer attack to feast on whatever hapless creatures are left behind. An intellect snare feeds by wrapping a creature in one of its tentacles and then siphoning shreds of thought, leaving a tattered mind in its wake.