The Aethervale

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monster

Imp

Imp
Imp
CR 1
Tiny Fiend (devil), Lawful Evil
Reveal Stat Block
Armor Class
13
Hit Points
21 (6d4 + 6)
Speed
20 ft., fly 40 ft.
str
6
-2
dex
17
+3
con
13
+1
int
11
+0
wis
12
+1
cha
14
+2

Traits

Magic Resistance.The imp has Advantage|XPHB on saving throws against spells and other magical effects.

Actions

Sting.m 5, reach 5 ft. ({@damage 1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Shape-Shift.The imp shape-shifts to resemble a rat (Speed|XPHB 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed|XPHB. Any equipment it is wearing or carrying isn't transformed.

Imp

Imp

Devil of Pettiness and Suspicion

Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast events in the worst possible light to mislead their masters into following the imps' devilish council.

Imps without masters delight in manipulating other creatures and inflating their own egos. They might take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends.

I can tell you what I know, but wouldn't you rather I tell you what'll let you do what you know you're going to do anyway?