The Aethervale

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monster

Illusionist

Illusionist
Illusionist
CR 3
Medium Humanoid (any race), Any Alignment
Reveal Stat Block
Armor Class
12
Hit Points
38 (7d8 + 7)
Speed
30 ft.
str
9
-1
dex
14
+2
con
13
+1
int
16
+3
wis
11
+0
cha
12
+1

Traits

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher).As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

Actions

Quarterstaff.mw 1 to hit, reach 5 ft., one target. ({@damage 1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Illusionist

Illusionists are specialist wizards who twist light, sound, shadow, and even minds to create false and quasi-real effects. They can be flamboyant and use their powers in spectacular and obvious ways, or quiet and subtle, using their magic to conceal the truth.