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monster

Ice Troll

Ice Troll
Ice Troll
CR 8
Large Giant, Chaotic Evil
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
115 (10d10 + 60)
Speed
30 ft.
str
18
+4
dex
8
-1
con
22
+6
int
7
-2
wis
9
-1
cha
7
-2

Traits

Cold Aura.While it's alive, the troll generates an aura of bitter cold that fills the area within 10 feet of it. At the start of the troll's turn, all nonmagical flames in the aura are extinguished. Any creature that starts its turn within 10 feet of the troll takes 10 (3d6) cold damage.
Keen Smell.The ice troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration.The ice troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The ice troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.The troll makes three attacks: one with its bite and two with its claws.
Bite.mw 7 to hit, reach 5 ft., one target. ({@damage 1d6 + 4) piercing damage plus 9 (2d8) cold damage.
Claw.mw 7 to hit, reach 5 ft., one target. ({@damage 2d6 + 4) slashing damage plus 9 (2d8) cold damage. If the target takes any of the cold damage, the target must succeed on a 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.

Ice Troll

Ice trolls have all the meanness and hunger of common trolls. Their hearts radiate extreme cold, to the detriment of other nearby creatures.

Ice Troll Hearts

An ice troll's heart remains cold even after the troll's destruction. As long as the troll can't regenerate, its heart can be safely removed from its remains, handled, and kept. An ice troll's heart, once removed, becomes a harmless Tiny object with AC 13, 4 hit points, and immunity to all damage except fire damage. For the next 24 hours, the heart has the following magical properties: