Hybrid Poisoner

Hybrid Poisoner
CR 1Medium Humanoid (simic hybrid), Neutral Good
Reveal Stat Block
Armor Class
14Hit Points
26 (4d8 + 8)Speed
40 ft.str
12
+1
dex
19
+4
con
14
+2
int
12
+1
wis
13
+1
cha
12
+1
Traits
Assassinate.During its first turn, the hybrid poisoner has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hybrid scores against a surprised creature is a critical hit.
Poisonous Skin.Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage.
Actions
Toxic Touch.mw 6 to hit, reach 5 ft., one target. ({@damage 2d6) bludgeoning damage, and the target must succeed on a 12 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target's turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.