Humanoid Mutate

Humanoid Mutate
CR 4Medium Aberration, Any Alignment
Reveal Stat Block
Armor Class
14Hit Points
65 (10d8 + 20)Speed
30 ft., fly 30 ft.str
12
+1
dex
18
+4
con
14
+2
int
11
+0
wis
13
+1
cha
15
+2
Traits
Sunlight Sensitivity.While in sunlight, the mutate has disadvantage on attack rolls.
Actions
Multiattack.The mutate makes two Unarmed Strike or Nightmare Blast attacks.
Unarmed Strike.mw 6 to hit, reach 5 ft., one target. ({@damage 1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.
Nightmare Blast.rw 6 to hit, range 60 ft., one creature. ({@damage 2d6) psychic damage, and the target must succeed on a 12 Wisdom saving throw or have the frightened condition until the start of the mutate's next turn.
Reactions.Reactions the creature can take:
Defensive Flight.Immediately after taking damage, the mutate flies up to its speed. This movement doesn't provoke opportunity attacks.