The Aethervale

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monster

High Fae Mage

High Fae Mage
High Fae Mage
CR 12
Medium Fey (sorcerer), Any Alignment
Reveal Stat Block
Armor Class
14
Hit Points
148 (27d8 + 27)
Speed
30 ft., fly 30 ft. (hover)
str
11
+0
dex
18
+4
con
12
+1
int
17
+3
wis
15
+2
cha
24
+7

Traits

Magic Resistance.The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The high fae makes two Elemental Strike attacks.
Elemental Strike.ms,rs 11 to hit, reach 5 ft. or range 60 ft., one target. ({@damage 2d10 + 7) acid, cold, fire, force, lightning, or thunder damage (the high fae's choice).
Negotiate Life 5.The high fae enacts a magical bargain, siphoning energy from its opponents to heal its wounds. The high fae targets up to three creatures it can see within 60 feet of itself. Each target must make a 19 Constitution saving throw, taking 26 (4d12) necrotic damage on a failed save, or half as much damage on a successful one. The high fae then regains 30 hit points.
Reactions.Reactions the creature can take:
Fae Counterspell.The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 (3d6) psychic damage and must make a 19 Charisma saving throw. On a failed save, the spell fails and has no effect, but the spell slot used to cast it is not expended.