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monster

Hexton Modron

Hexton Modron
Hexton Modron
CR 13
Huge Construct, Lawful Neutral
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
209 (22d12 + 66)
Speed
40 ft., fly 40 ft. (hover)
str
19
+4
dex
16
+3
con
17
+3
int
19
+4
wis
17
+3
cha
15
+2

Traits

Axiomatic Mind.The hexton can't be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready.The hexton has advantage on initiative rolls.
Disintegration.If the hexton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Legendary Resistance (4/Day).If the hexton fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.The hexton makes one Pincer attack and two Tentacle attacks.
Pincer.mw 9 to hit, reach 10 ft., one target. ({@damage 2d8 + 4) bludgeoning damage plus 10 (3d6) force damage. If the target is a creature, it must succeed on a 17 Constitution saving throw or have the incapacitated condition until the end of its next turn.
Tentacle.mw 9 to hit, reach 10 ft., one target. ({@damage 2d10 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape 14). Until this grapple ends, the hexton can't use this tentacle against other targets. The hexton has six tentacles, each of which can grapple one target.
Reactions.Reactions the creature can take:
Counter Magic.The hexton attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the hexton makes an Intelligence check (10 + the spell's level). On a success, the spell fails and has no effect.
Lightning Rebuke.When a creature within 120 feet of the hexton damages it, the hexton magically retaliates with an arc of lightning. The creature must make a 17 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.