Multiattack.The hertilod makes one Bite attack and two Claw attacks.
Bite.mw 12 to hit, reach 10 ft., one target. ({@damage 2d8 + 6) piercing damage plus 13 (2d12) poison damage. If the target is a Large or smaller creature, it must succeed on a 20 Strength saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has Cover||3||total cover against attacks and other effects outside the hertilod. At the start of each of the hertilod's turns, each swallowed creature takes 13 (2d12) poison damage from the poisonous secretion in the hertilod's gullet. The hertilod's gullet can hold up to two creatures at a time. If the hertilod takes 40 damage or more on a single turn from a swallowed creature, the hertilod must succeed on a 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition. If the hertilod dies, a swallowed creature is no longer restrained and can escape from the corpse by using 10 feet of movement, exiting with the prone condition.
Claw.mw 12 to hit, reach 5 ft., one target. ({@damage 2d10 + 6) slashing damage.
Legendary Actions.The creature can take 3 legendary actions...
Sprint.The hertilod moves up to its speed. This movement doesn't provoke opportunity attacks.
Feed (Costs 2 Actions).The hertilod drains life from the creatures in its gullet to bolster itself. Each creature in the hertilod's gullet takes 10 (3d6) necrotic damage, and the hertilod regains a number of hit points equal to the damage.