The Aethervale

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monster

Helmed Horror

Helmed Horror
Helmed Horror
CR 4
Medium Construct, Neutral
Reveal Stat Block
Armor Class
20
Hit Points
67 (9d8 + 27)
Speed
30 ft., fly 30 ft. (hover)
str
18
+4
dex
13
+1
con
16
+3
int
10
+0
wis
10
+0
cha
10
+0

Traits

Magic Resistance.The helmed horror has Advantage|XPHB on saving throws against spells and other magical effects.
Spell Immunity.The helmed horror is immune to three spells chosen by its creator. Typical choices include Heat Metal|XPHB, Lightning Bolt|XPHB, and Magic Missile|XPHB.

Actions

Multiattack.The helmed horror makes two Arcane Sword attacks.
Arcane Sword.m 6, reach 5 ft. ({@damage 1d8 + 4) Slashing damage plus 5 (1d10) Force damage.

Helmed Horror

Helmed Horror

Armor with a Warrior's Purpose

Helmed horrors are suits of armor animated by magic. Rather than being unreasoning automatons, these armored shells possess the guile of soldiers and resilience against destructive magic. While their name suggests sinister intentions, these creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist.

Helmed horrors might perform any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform.