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monster

Hazvongel

Hazvongel
Hazvongel
CR 14
Huge Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
237 (25d12 + 75)
Speed
20 ft., fly 60 ft.
str
21
+5
dex
20
+5
con
16
+3
int
12
+1
wis
15
+2
cha
11
+0

Traits

Magic Resistance.The hazvongel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The hazvongel makes three Talon attacks.
Talon.mw 10 to hit, reach 15 ft., one target. ({@damage 3d8 + 5) piercing damage.
Blood Barrage 5.The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.

Hazvongel

They make excellent scouts and are capable aerial attackers, but their attention span is frustratingly wanting.

Avian demons called hazvongels haunt the windswept skies of Pandemonium, preying on lost and weary travelers. Hazvongels resemble enormous, crimson crows with tattered feathers and a dozen legs. Their wings constantly drip blood, which they gather in their many talons and fling in a gruesome rain.

Hazvongels sometimes soar in the skies of the Abyss, where they originate, but they migrate to and from Pandemonium throughout their existence. More powerful demons, especially the demon lord Pazuzu, use hazvongels as scouts, but hazvongels' wanderlust makes them ill-suited for extended missions.