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monster

Harmonium Peacekeeper

Harmonium Peacekeeper
Harmonium Peacekeeper
CR 3
Small Humanoid, Any Alignment
Reveal Stat Block
Armor Class
18 ({@item plate armor|PHB})
Hit Points
45 (7d8 + 14)
Speed
30 ft.
str
16
+3
dex
10
+0
con
14
+2
int
12
+1
wis
14
+2
cha
11
+0

Traits

Pack Tactics.The peacekeeper has advantage on an attack roll against a creature if at least one of the peacekeeper's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Electrified Mancatcher.mw 5 to hit, reach 10 ft., one target. ({@damage 1d10 + 3) piercing damage plus 4 (1d8) lightning damage. If the target is a Large or smaller creature, it has the grappled condition (escape 13). Until the grappled condition ends, the target has the restrained condition and can't teleport, the peacekeeper can't make Electrified Mancatcher attacks, and the target takes 8 (1d10 + 3) lightning damage at the start of each of its turns.

Harmonium Peacekeeper

Peacekeepers wear distinctive red plate armor and wield planar mancatchers, polearms whose metal pincers prevent criminals clamped in their grasp from teleporting away, making them excellent at catching wrongdoers in Sigil.