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monster

Harmonium Captain

Harmonium Captain
Harmonium Captain
CR 8
Small Humanoid, Any Alignment
Reveal Stat Block
Armor Class
20 ({@item plate armor|PHB}, {@item shield|PHB})
Hit Points
110 (17d8 + 34)
Speed
30 ft.
str
19
+4
dex
10
+0
con
14
+2
int
12
+1
wis
16
+3
cha
16
+3

Traits

Aura of Command.Allies within 30 feet of the captain are immune to the charmed and frightened conditions. This aura is suppressed while the captain has the incapacitated condition.

Actions

Multiattack.The captain makes three Harmonium Blade attacks. The captain can also use Dictate if available.
Harmonium Blade.mw 7 to hit, reach 5 ft., one target. ({@damage 1d10 + 4) piercing damage plus 10 (3d6) lightning damage.
Dictate 5.The captain verbally commands up to three creatures it can see within 60 feet of itself. This magical command must be to undertake an action or to refrain from taking actions (for example, 'Throw down your weapons'). A target must succeed on a 14 Wisdom saving throw or have the charmed condition for 1 minute, during which time it follows the captain's command. The effect ends early if the target takes damage or if it successfully completes the command. A target automatically succeeds on its saving throw if the command is directly harmful to itself, such as commanding it to walk into fire. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

Harmonium Captain

Harmonium captains lead peacekeeper patrols throughout Sigil. They bolster their subordinates in battle and bring the authority of the Harmonium crashing down on suspects with their commands.