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monster

Harengon Sniper

Harengon Sniper
Harengon Sniper
CR 1/4
Medium Humanoid, Any Alignment
Reveal Stat Block
Armor Class
14 ({@item leather armor|PHB})
Hit Points
9 (2d8)
Speed
30 ft.
str
10
+0
dex
17
+3
con
11
+0
int
10
+0
wis
13
+1
cha
10
+0

Traits

Standing Leap.The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Club.mw 2 to hit, reach 5 ft., one target. ({@damage 1d4) bludgeoning damage.
Light Crossbow.rw 5 to hit (the target gains no benefit from less than Cover||3||total cover), range 320 ft., one target. ({@damage 1d8 + 3) piercing damage. after making this attack, the harengon can use the {@action Hide action.

Harengon Sniper

Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.

Not all harengons are mean-spirited bullies like the ones presented here. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams. For more information on harengons as player characters, see the introduction of this adventure.