The Aethervale

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monster

Gnome Squidling

Gnome Squidling
Gnome Squidling
CR 1/2
Small Aberration, Unaligned
Reveal Stat Block
Armor Class
8
Hit Points
10 (3d6)
Speed
15 ft.
str
4
-3
dex
7
-2
con
10
+0
int
4
-3
wis
10
+0
cha
3
-4

Traits

Magic Resistance.The squidling has advantage on saving throws against spells and other magical effects.

Actions

Tentacles.mw 0 to hit, reach 5 ft., one creature. ({@damage 2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape 7) and must succeed on a 7 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain.mw 0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. ({@damage 5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.
Mind Tickle 5.The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

Gnome Squidling

Mind flayers, which are described in the Monster Manual, are created through ceremorphosis, a process that begins with the implantation of an illithid tadpole in the brain of a humanoid host. After about seven days in its new home, the tadpole transforms its host into a mind flayer. The new creation typically retains no memory of its previous existence.

When the process of turning a gnome into a mind flayer goes horribly awry, the result is a gnome squidling—a deformed mind flayer with weak, spindly limbs and oversized tentacles. It relies on levitation to keep its body aloft and uses its tentacles like legs, to propel it along whatever surface it's floating above. Most mind flayers destroy squidlings on sight, so it's rare to see one or more of these creatures.

Squidlings eat brains for sustenance, just like other mind flayers do, and they don't care where the brains come from.