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monster

Gnoll Flesh Gnawer

Gnoll Flesh Gnawer
Gnoll Flesh Gnawer
CR 1
Medium Humanoid (gnoll), Chaotic Evil
Reveal Stat Block
Armor Class
14 ({@item studded leather armor|phb|studded leather})
Hit Points
22 (4d8 + 4)
Speed
30 ft.
str
12
+1
dex
14
+2
con
12
+1
int
8
-1
wis
10
+0
cha
8
-1

Traits

Rampage.When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack.The gnoll makes three attacks: one with its bite and two with its shortsword.
Bite.mw 4 to hit, reach 5 ft., one target. ({@damage 1d4 + 2) piercing damage.
Shortsword.mw 4 to hit, reach 5 ft., one target. ({@damage 1d6 + 2) piercing damage.
Sudden Rush.Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Gnoll Flesh Gnawer

When gnolls are weakened, they seek out isolated settlements, maim and disable its inhabitants, and feed upon them as they rest and regain strength.

If any group of gnolls could be said to be more feral than the others, that distinction would go to the flesh gnawers. These gnolls eschew the use of ranged weapons in favor of short blades that they wield with speed and efficiency. In the thick of a fight, they are capable of dashing across the field, slashing and snarling as they run down stragglers and finish off wounded foes.