Glasswork Golem

Glasswork Golem
CR 2Medium Construct, Unaligned
Reveal Stat Block
Armor Class
13 (natural armor)Hit Points
36 (8d8)Speed
30 ft.str
13
+1
dex
10
+0
con
10
+0
int
1
-5
wis
10
+0
cha
1
-5
Traits
False Appearance.If the golem is embedded in a window and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the golem move or act, that creature must succeed on a 18 Intelligence (Investigation) check to discern that the golem is animate.
Immutable Form.The golem is immune to any spell or effect that would alter its form.
Regeneration.The golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn't function at the start of the golem's next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.
Unusual Nature.The golem doesn't require air, food, drink, or sleep.
Actions
Multiattack.The golem makes two Glass Sword attacks.
Glass Sword.mw 3 to hit, reach 5 ft., one target. ({@damage 1d8 + 1) slashing damage.