The Aethervale

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monster

Giant Skeleton

Giant Skeleton
Giant Skeleton
CR 7
Huge Undead, Neutral Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
115 (10d12 + 50)
Speed
30 ft.
str
21
+5
dex
10
+0
con
20
+5
int
4
-3
wis
6
-2
cha
6
-2

Traits

Evasion.If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Magic Resistance.The skeleton has advantage on saving throws against spells and other magical effects.
Turn Immunity.The skeleton is immune to effects that turn undead.

Actions

Multiattack.The skeleton makes three scimitar attacks.
Scimitar.mw 8 to hit, reach 10 ft., one target. ({@damage 3d6 + 5) slashing damage.

Giant Skeleton

In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the 'reward' for an attempt to grab some valuables turns out to be the animated skeleton of a giant—deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power.

Undead Nature

A skeleton doesn't require air, food, drink, or sleep.