The Aethervale

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monster

Giant Ram

Giant Ram
Giant Ram
CR 1
Large Fey, Unaligned
Reveal Stat Block
Armor Class
13 (natural armor)
Hit Points
28 (3d10 + 12)
Speed
50 ft.
str
19
+4
dex
12
+1
con
18
+4
int
3
-4
wis
14
+2
cha
10
+0

Traits

Magic Resistance.The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram.mw 6 to hit, reach 5 ft., one target. ({@damage 2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a 14 Strength saving throw or have the prone condition.
Force Bolt.rs 4 to hit, range 30 ft., one target. ({@damage 2d6) force damage.
Reactions.Reactions the creature can take:
Absorbent Fleece.Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.

Giant Ram

Giant rams are prized livestock among giants. The rams' fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its fleece's magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators.

If the fleece is shorn from the ram without damaging the creature, it can be made into a protective magical garment. When woven into cloth, the fleece serves as a cloak of protection. It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire, or lightning damage.