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monster

Giant Ice Toad

Giant Ice Toad
Giant Ice Toad
CR 3
Large Monstrosity, Neutral
Reveal Stat Block
Armor Class
14 (natural armor)
Hit Points
52 (7d10 + 14)
Speed
30 ft.
str
16
+3
dex
13
+1
con
14
+2
int
8
-1
wis
10
+0
cha
6
-2

Traits

Amphibious.The toad can breathe air and water.
Cold Aura.Any creature that starts its turn within 10 feet of the toad takes 5 (1d10) cold damage.
Standing Leap.The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite.mw 5 to hit, reach 5 ft., one target. ({@damage 2d6 + 3) piercing damage, and the target is grappled (escape 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.
Swallow.mw 5 to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. ({@damage 2d6 + 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has Cover||3||total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Giant Ice Toad

In a cavern within the glacial rift (Against the Giants), a group of ice toads vigorously guard their territory. Waves of cold radiate from the creature, afflicting those that try to approach it, and anyone unfortunate enough to be swallowed suffers injury from cold as well as from the toad's digestive juices.