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monster

Geryon

Geryon
Geryon
CR 22
Huge Fiend (devil), Lawful Evil
Reveal Stat Block
Armor Class
19 (natural armor)
Hit Points
300 (24d12 + 144)
Speed
30 ft., fly 50 ft.
str
29
+9
dex
17
+3
con
22
+6
int
19
+4
wis
16
+3
cha
23
+6

Traits

Legendary Resistance (3/Day).If Geryon fails a saving throw, he can choose to succeed instead.
Magic Resistance.Geryon has advantage on saving throws against spells and other magical effects.
Magic Weapons.Geryon's weapon attacks are magical.
Regeneration.Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.Geryon makes two attacks: one with his claws and one with his stinger.
Claws.mw 16 to hit, reach 15 ft., one target. ({@damage 4d6 + 9) slashing damage. If the target is Large or smaller, it is grappled (24) and is restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8) slashing damage.
Stinger.mw 16 to hit, reach 20 ft., one creature. ({@damage 2d4 + 9) piercing damage, and the target must succeed on a 21 Constitution saving throw or take 13 (2d12) poison damage and become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the poisoned condition is removed.
Teleport.Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions.The creature can take 3 legendary actions...
Infernal Glare.Geryon targets one creature he can see within 60 feet of him. If the target can see Geryon, the target must succeed on a 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions).Geryon attacks with his stinger.
Teleport.Geryon uses his Teleport action.

Geryon

Which is less worthy: the archdevil who leads a layer while being trapped in a block of ice, or the archdevil who can't outmaneuver a frozen adversary?

Geryon

Geryon is locked in an endless struggle with Levistus for control of Stygia. The two have fought each other for centuries, each displacing the other innumerable times. Currently, Geryon occupies an odd position in the infernal hierarchy. Although Levistus still claims lordship over Stygia, he has been trapped in an enormous block of ice at the command of Asmodeus. For his part, Geryon marshals his followers and seeks to discover the means to replace his hated rival.

Among the archdevils, Geryon and Zariel are especially known for martial prowess. He is a ferocious hunter and a relentless tracker. Other devils command legions and bid their followers to battle their enemies. Geryon loves the feeling of flesh and steel being sundered beneath his claws, and the taste of his foes' blood.

His ferocity serves him well in Stygia's frozen waste, but it has also limited his ability to collect souls and forge an effective hierarchy. Sages who study the Nine Hells believe that the battle for control of Stygia is a test staged by Asmodeus in hopes of purging the worst impulses from both Geryon and Levistus, or at the very least opening the door for a competent replacement for both to rise from the ranks.

Geryon's Lair

Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil||ice devils and minotaur slaves he took from Baphomet|MTF, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.