The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Fury of Kostchtchie

Fury of Kostchtchie
Fury of Kostchtchie
CR 14
Huge Fiend (demon), Chaotic Evil
Reveal Stat Block
Armor Class
16 (natural armor)
Hit Points
216 (16d12 + 112)
Speed
40 ft.
str
26
+8
dex
10
+0
con
25
+7
int
10
+0
wis
12
+1
cha
11
+0

Traits

Chilling Aura.A creature that starts its turn within 10 feet of the fury must succeed on a 20 Constitution saving throw or take 11 (2d10) cold damage.
Magic Resistance.The fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The fury makes two Fist or Rock attacks.
Fist.mw 13 to hit, reach 10 ft., one target. ({@damage 2d8 + 8) bludgeoning damage plus 10 (3d6) cold damage, or 17 (5d6) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.
Rock.rw 13 to hit, range 60/240 ft., one target. ({@damage 4d10 + 8) bludgeoning damage.

Fury of Kostchtchie

Frost giants who struggle to rise in their ordning, along with those who reject Annam and his children, sometimes turn to the worship of the demon lord Kostchtchie. In the myths of these giants, Kostchtchie was once a frost giant of such tremendous might that he slew a demon lord in single combat, claimed its Abyssal realm for himself, and now waits for other frost giants to join him in conquering the rest of the Abyss.

When Kostchtchie answers the pleas of giants, he gives them supernatural strength and ferocious bloodlust. The giants' muscles expand, their arms extend past their knees, and bitter cold surrounds them. The demon lord's gifts come at a cost, though, as the giants' souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning in the chest intensifies, driving these giants into a frenzy. The newly transformed Fiends quickly find that only combat can numb the burning.