The Aethervale

Command Palette

Search for a command to run...

Admin
monster

Frost Giant of Evil Water

Frost Giant of Evil Water
Frost Giant of Evil Water
CR 11
Huge Giant, Neutral Evil
Reveal Stat Block
Armor Class
16 ({@item scale mail|PHB})
Hit Points
172 (15d12 + 75)
Speed
40 ft., swim 40 ft.
str
23
+6
dex
16
+3
con
21
+5
int
9
-1
wis
14
+2
cha
12
+1

Traits

Amphibious.The giant can breathe air and water.

Actions

Multiattack.The giant makes two Battleaxe attacks and one Harpoon attack.
Battleaxe.mw 10 to hit, reach 10 ft., one target. ({@damage 3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands, plus 7 (2d6) cold damage.
Harpoon.rw 7 to hit, range 50/200 ft., one creature. ({@damage 2d10 + 3) piercing damage, and the target has the grappled condition (escape 16). While the target is grappled this way, its speed isn't reduced, but it can't move farther from the giant. The target takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The giant can grapple only one target at a time with its harpoon.

Frost Giant of Evil Water

I learned enough about the Temple of Elemental Evil in my studies with Mordenkainen that I regard giants connected to the cult with a healthy amount of respect. When you combine a cultist's fanatical devotion with a giant's sheer power, the result can be horrifying.

Though primordials of frost and ice do exist (most notably Cryonax, who is sometimes considered almost the equal of the four Princes of Elemental Evil), frost giants who turn from the gods of the Ordning to embrace Elemental Evil are more likely to serve Olhydra, the Princess of Evil Water. To these giants, water is a cruel and destructive force that finds its ultimate expression in ice. These cultists of Evil Water often hide their allegiance as long as possible while urging their communities to ever increasing depths of cruelty and violence, but if the cultists' apostasy is revealed and they are exiled, they often end up as leaders of Olhydra's cults in colder regions.

Olhydra grants these frost giants the ability to breathe underwater, and they wield armor and weapons that reflect their commitment to the cult. Their armor is outfitted with enormous crossbows that can launch barbed harpoons, which the giants use to drag enemies into or through the water.