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Frost Druid

Frost Druid
Frost Druid
CR 5
Medium Humanoid (human), Any Alignment
Reveal Stat Block
Armor Class
13 ({@item hide armor|PHB})
Hit Points
67 (9d8 + 27)
Speed
[object Object] ft., fly 60 ft. (owl form only), burrow [object Object] ft., climb [object Object] ft.
str
12
+1
dex
13
+1
con
16
+3
int
10
+0
wis
16
+3
cha
9
-1

Actions

Multiattack.The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only).mw 4 to hit, reach 5 ft., one target. ({@damage 1d4 + 1) slashing damage plus 5 (2d4) cold damage.
Maul (Beast Form Only).mw 4 to hit, reach 5 ft., one target. ({@damage 1d4 + 1) piercing damage.
Change Shape.The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.

Frost Druid

Frost druids are solitary defenders of nature and the natural enemies of civilization in the North. They seek to preserve the arctic wilderness by destroying outsiders who cross their path. Each patrols its territory in the guise of an arctic fox, a mountain goat, a snowy owl, or a wolf, reverting to human form only when it attacks. Clever ambushers, they use hallucinatory terrain spells to create illusory snowdrifts under which they can hide, or to obscure pools covered by thin ice through which others might fall.

Awakened Companions

A frost druid is often accompanied by one or more beasts, shrubs, or evergreen trees that it has made sentient using the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual|MM) as companions, and such creatures typically share the druid's disposition.

Ice Sickle

A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon while it's in the druid's hands. If the druid dies, the ice sickle melts away. The weapon is otherwise identical to a normal sickle.