The Aethervale

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monster

Fraternity of Order Law Bender

Fraternity of Order Law Bender
Fraternity of Order Law Bender
CR 9
Small Humanoid, Any Alignment
Reveal Stat Block
Armor Class
12
Hit Points
137 (25d8 + 25)
Speed
30 ft.
str
8
-1
dex
15
+2
con
12
+1
int
19
+4
wis
16
+3
cha
14
+2

Actions

Multiattack.The law bender makes three Arcane Burst attacks and uses Power of Authority or Spellcasting.
Arcane Burst.ms,rs 8 to hit, reach 5 ft. or range 90 ft., one target. ({@damage 2d12 + 4) force damage.
Power of Authority.The law bender targets a creature it can see within 60 feet of itself. The target must succeed on a 16 Intelligence saving throw or take 10 (3d6) psychic damage and have the incapacitated condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the incapacitated condition on itself on a success. A target that succeeds on the saving throw becomes immune to this law bender's Power of Authority for 24 hours.
Reactions.Reactions the creature can take:
Probability Loophole (3/Day).When the law bender or a creature it can see makes an attack roll, a saving throw, or an ability check, the law bender can cause the roll to be made with advantage or disadvantage.

Fraternity of Order Law Bender

Members of the Fraternity of Order find and exploit loopholes in the laws of the multiverse. Law benders are magistrates who skirt the rules of probability and space, moving freely and manipulating the outcomes of actions around them.