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monster

Forge Fitzwilliam

Forge Fitzwilliam
Forge Fitzwilliam
CR 8
Medium Humanoid, Neutral Evil
Reveal Stat Block
Armor Class
17 (disarming charm)
Hit Points
110 (20d8 + 20)
Speed
30 ft.
str
11
+0
dex
14
+2
con
13
+1
int
15
+2
wis
17
+3
cha
20
+5

Traits

Disarming Charm.While Forge isn't wearing armor, his AC includes his Charisma modifier.
Double-Cross.If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit.
Evasion.If Forge is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he takes no damage if he succeeds on the saving throw, and only half damage if he fails, provided he isn't incapacitated.

Actions

Multiattack.Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.
Dagger.mw,rw 5 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 2) piercing damage plus 24 (7d6) poison damage, and the target is poisoned until the end of its next turn.
Heavy Crossbow.rw 5 to hit, range 100/400 ft., one target. (If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge's next turn.
Reactions.Reactions the creature can take:
Uncanny Dodge.Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.

Forge Fitzwilliam

Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The audacious criminal has left a trail of broken promises and false identities along the Sword Coast. He conceals flexible morals and a ready dagger behind his winning smile.

Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons haven't slaked his thirst—in fact, his ambitions only grow grander with time.