The Aethervale

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monster

Flesh Meld

Flesh Meld
Flesh Meld
CR 7
Huge Aberration, Chaotic Evil
Reveal Stat Block
Armor Class
12
Hit Points
95 (10d12 + 30)
Speed
30 ft., climb 30 ft.
str
21
+5
dex
14
+2
con
17
+3
int
7
-2
wis
13
+1
cha
5
-3

Traits

Amorphous.The flesh meld can move through a space as narrow as 1 inch without squeezing.
Aura of Death.At the start of each of the flesh meld's turns, each creature within 5 feet of it must succeed on a 15 Constitution saving throw or take 3 (1d6) necrotic damage and have the poisoned condition until the start of the flesh meld's next turn.
Magic Resistance.The flesh meld has advantage on saving throws against spells and other magical effects.
Spider Climb.The flesh meld can climb difficult surfaces, including ceilings, without needing to make an ability check.

Actions

Multiattack.The flesh meld makes two Bite attacks.
Bite.mw 8 to hit, reach 30 ft., one target. ({@damage 2d10 + 5) piercing damage, and if the target is a Large or smaller creature, it has the grappled condition (escape 15) and is pulled up to 15 feet toward the flesh meld.

Flesh Meld

Squelching and quivering with insatiable hunger, a flesh meld is a hulking amalgamation of teeth, blood, and body parts. Sinuous appendages of gore, each ending in a gnashing mouth, bite at prey before yanking the piteous creatures into the flesh meld's core. The stench of death surrounds a flesh meld.

When a creature is consumed by a flesh meld, the creature's mind is merged into the flesh meld's consciousness. More resilient minds may fight against this assimilation, but inevitably, the mind succumbs to the discordant chorus of thoughts to kill and consume.