The Aethervale

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monster

Farastu Demodand

Farastu Demodand
Farastu Demodand
CR 11
Medium Fiend, Neutral Evil
Reveal Stat Block
Armor Class
17 (natural armor)
Hit Points
195 (26d8 + 78)
Speed
40 ft., climb 40 ft.
str
20
+5
dex
13
+1
con
16
+3
int
8
-1
wis
12
+1
cha
16
+3

Traits

Boundless Movement.The farastu ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
Magic Resistance.The farastu has advantage on saving throws against spells and other magical effects.
Spider Climb.The farastu can climb difficult surfaces, including upside down on ceilings, without an ability check.

Actions

Multiattack.The farastu makes two Claw attacks and one Bite attack.
Claw.mw 9 to hit, reach 5 ft., one target. ({@damage 2d10 + 5) slashing damage. If the target is a Large or smaller creature, it has the grappled condition (escape 15, with disadvantage). The farastu has two claws, each of which can grapple one creature.
Bite.mw 9 to hit (with advantage against a creature the farastu is grappling), reach 5 ft., one target. ({@damage 2d6 + 5) piercing damage plus 24 (7d6) acid damage.
Summon Demodand (1/Day).The farastu has a 40 percent chance of summoning 1 farastu demodand. A summoned demodand appears in an unoccupied space within 60 feet of the farastu, acts as an ally of the farastu, and can't summon other demodands. It remains for 1 minute, until it or the farastu dies, or until the farastu dismisses it as an action.

Farastu Demodand

Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus delight in tormenting those weaker than themselves. Due to their sharp senses and vicious streaks, farastus sometimes work as hunters that track down those who escape Carceri.

Demodands

Demodands, also called gehreleths, are Fiends from the Tarterian Depths of Carceri. Cast into the prison plane long ago for forgotten transgressions, these bitter, wicked creatures have appointed themselves the jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other creatures trapped there.

Demodands that manage to leave Carceri know they're doomed to return; a demodand that dies outside Carceri re-forms there in a torturous process that takes 2d20 days. Even those who survive on other planes find themselves eventually dragged back, pulled by some planar tether.