The Aethervale

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monster

Equinal Guardinal

Equinal Guardinal
Equinal Guardinal
CR 6
Large Celestial, Neutral Good
Reveal Stat Block
Armor Class
15 (natural armor)
Hit Points
93 (11d10 + 33)
Speed
50 ft.
str
23
+6
dex
16
+3
con
17
+3
int
15
+2
wis
14
+2
cha
12
+1

Traits

Headfirst Charge.If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a 17 Strength saving throw or take 14 (4d6) bludgeoning damage and have the prone condition.

Actions

Multiattack.The equinal makes two Fist attacks.
Fist.mw 9 to hit, reach 5 ft., one target. ({@damage 2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.
Rock.rw 9 to hit, range 60/180 ft., one target. ({@damage 3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a 17 Strength saving throw or have the prone condition.
Shout.The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a 14 Constitution saving throw or have the stunned condition until the end of the equinal's next turn.

Equinal Guardinal

The horselike equinals are among the strongest of the guardinals. Equinals have long faces and crested manes, and their powerful, hocked legs carry them over great distances. These good-natured, boisterous Celestials boast their might in contests of strength and rarely back down from a challenge. Tough and courageous, they use their iron-hard fists to pound evil to a pulp. Equinals can also bellow a mighty shout that stops their foes in their tracks.

Guardinals

Nomadic and peaceful, guardinals are animalistic Celestials who hail from Elysium. Guardinals resemble Humanoids with bestial traits. In their daily interactions, guardinals embody the beauty, calm, and righteousness of their home plane. Guardinals can be found throughout the Outlands, especially in Ecstasy, the gate-town to Elysium, and in Faunel, the gate-town to the Beastlands.

While guardinals are usually friendly and slow to anger, their supernatural virtue puts them at odds with the evil beings of the Lower Planes. Guardinals abhor wickedness and strike out against injustice and villainy without hesitation, determined to eradicate forces that threaten beauty and peace.