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monster

Enchanting Infiltrator

Enchanting Infiltrator
Enchanting Infiltrator
CR 11
Small Fey, Neutral Evil
Reveal Stat Block
Armor Class
18 (veiled presence)
Hit Points
156 (24d8 + 48)
Speed
40 ft.
str
10
+0
dex
20
+5
con
15
+2
int
20
+5
wis
16
+3
cha
18
+4

Traits

Legendary Resistance (3/Day).If the infiltrator fails a saving throw, it can choose to succeed instead.
Veiled Presence.The infiltrator's AC includes its Wisdom modifier, and the infiltrator can't be targeted by divination magic or features that would read its mind or determine its creature type.

Actions

Multiattack.The infiltrator makes two Poison Blade attacks and can use Beguiling Whisper.
Poison Blade.mw,rw 9 to hit, reach 5 ft. or range 60 ft., one target. ({@damage 1d4 + 5) piercing damage plus 11 (2d10) poison damage.
Beguiling Whisper.The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a 17 Wisdom saving throw or have the stunned condition due to fear or delight (the infiltrator's choice) until the end of the target's next turn, after which the target is immune to this Beguiling Whisper for 24 hours.
Legendary Actions.The creature can take 3 legendary actions...
Cunning.The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.
Stab (Costs 2 Actions).The infiltrator makes one Poison Blade attack.
Misdirecting Escape (Costs 3 Actions).The infiltrator magically has the invisible condition and creates an illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The image flings illusory blades at two creatures of the infiltrator's choice within 20 feet of the image. Each target must make a 17 Wisdom saving throw, taking 13 (3d8) psychic damage on a failed save, or half as much damage on a successful one. The invisibility lasts until the end of the infiltrator's next turn.
Reactions.Reactions the creature can take:
Uncanny Dodge.When an attacker the infiltrator can see hits the infiltrator with an attack, the infiltrator halves the attack's damage against it.

Enchanting Infiltrator

An antagonist for tier 2 play (levels 5 to 10), the enchanting infiltrator is a Fey that beguiles and misdirects.

The Rogue's Lair

This villain resides in a place of power and safety, whether that's a hidden thieves' guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.

The villain's challenge rating increases while the villain is in this lair: