The Aethervale

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monster

Dunbarrow Witch

Dunbarrow Witch
Dunbarrow Witch
CR 5
Medium Humanoid (human), Neutral Evil
Reveal Stat Block
Armor Class
12
Hit Points
72 (16d8)
Speed
30 ft.
str
12
+1
dex
14
+2
con
11
+0
int
16
+3
wis
15
+2
cha
20
+5

Actions

Multiattack.The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Poison Dagger.mw,rw 5 to hit, reach 5 ft. or range 20/60 ft., one target. ({@damage 1d4 + 2) piercing damage plus 21 (6d6) poison damage.
Polymorph Concoction (1/Day).The witch hurls a bottle of liquid at a point up to 20 feet away from itself, which shatters into a cloud of magical smoke that fills a 10-foot-radius sphere. Each creature in that area must succeed on a 16 Wisdom saving throw or transform into a creature, as if under the effects of a polymorph spell, transforming into one of the following forms (roll a d4): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards.The witch targets a point it can see within 30 feet of itself. The air there magically solidifies into a mirrorlike pane, then shatters in a 15-foot cone originating from that point. Each creature in that area must make a 16 Dexterity saving throw, taking 25 (10d4) force damage on a failed save, or half as much damage on a successful one.

Dunbarrow Witch

'Taste the sweetness, breath for breath.

Keep the balance, death for death.'

In the misty marsh of Dunbarrow, the witches of the Eldraine wilds scheme. They crave power by any means, and they aren't above cheating, sacrificing, or allying with whatever they believe will get them closer to that power.

Much of a Dunbarrow witch's magic is performed at cauldrons and delivered as a poison or potion. The most aggressive witch spells take the form of shattering mirrors.

Companion Creatures

Various creatures serve the witches of Dunbarrow. It's not uncommon to see ravens and bats flitting through the canopy, or cats or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches animate bundles of sticks and roots to do their errands about the marsh for them, while others animate furniture, weapons, or other objects.

Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.