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monster

Duergar Keeper of the Flame

Duergar Keeper of the Flame
Duergar Keeper of the Flame
CR 2
Medium Humanoid (dwarf), Lawful Evil
Reveal Stat Block
Armor Class
16 ({@item scale mail|phb}, {@item shield|phb})
Hit Points
26 (4d8 + 4)
Speed
25 ft.
str
14
+2
dex
11
+0
con
14
+2
int
11
+0
wis
10
+0
cha
9
-1

Traits

Duergar Resilience.The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity.While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest).For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick.mw 4 to hit, reach 5 ft., one target. ({@damage 1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.
Javelin.mw,rw 4 to hit, reach 5 ft. or range 30/120 ft., one target. ({@damage 1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.
Invisibility (Recharges after a Short or Long Rest).The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentration||concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.