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monster

Duergar Despot

Duergar Despot
Duergar Despot
CR 12
Medium Humanoid (dwarf), Lawful Evil
Reveal Stat Block
Armor Class
21 (natural armor)
Hit Points
119 (14d8 + 56)
Speed
25 ft.
str
20
+5
dex
5
-3
con
19
+4
int
15
+2
wis
14
+2
cha
13
+1

Traits

Magic Resistance.The duergar has advantage on saving throws against spells and other magical effects.
Psychic Engine.When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.
Sunlight Sensitivity.While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.
Iron Fist.mw 9 to hit, reach 5 ft., one target. ({@damage 2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must make a successful 17 Strength saving throw or be thrown up to 30 feet away in a straight line. The target is knocked prone and then takes 10 (3d6) bludgeoning damage.
Stomping Foot.mw 9 to hit, reach 5 ft., one target. ({@damage 1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) bludgeoning damage to a prone target.
Flame Jet.The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.